

Fashion Theme: Cheerful lifesaver π I just really wanted to use those waders.
Emote: Makin’ Waves because it fits in with the lifesaver theme.
Gear Intent: IA appears to be necessary for this weapon…at least to bring it closer to how I remember it from Splatoon 2… Comeback since I intended to play this aggressive. Drop Roller because I thought I could punish jump campers with 3 shot + Burst Bomb. And then movement subs to help with mobility/aggressiveness.
Overall Thoughts: What did they do to this weapon?! I remember really liking it in Splatoon 2… Now it’s just painful to play…and even more so because it has Ultra Stamp π£ At the very least it was another weapon to train me to not lead with a burst bomb
Categories: Games
Leave a Reply